Full Patch Notes:
0.11.4 – Game Updates [Version Code 43]
Player Changes:
-Player HUD now displays the class of the player/weapon combo, as well as changes color to reflect weapon being used.
-Graphic updates to each of the basic weapons. Now, when a weapon hits something, it displays a short and small animation to indicate a hit and to indicate the weapon was destroyed.
-All enemies now have different sprites if they are frozen or burned.
-Dimensional Fighter Sprite updated to look, frankly, just way way better.
Mechanics Changes:
-Play button is not available to be pressed until game data is loaded from the database.
-Turned down Special Weapon activation sensitivity, so now it requires a more defined “swipe up” to activate a special weapon.
-The “Battery” Class Skills now have a chance to inflict Paralysis on an enemy.
-The “Reservoir” Class Skill Tree now gives a chance to inflict Hypothermia.
-The “Fermafrost” Class Skill Tree has a chance to summon an ice wall that can stop enemy blasts, or deal damage to enemies.
-The “Solaris” Class Skill Tree gives a chance to deal extra explosion damage to enemies on contact.
-Added a new method of null protection with player’s weapons not loading their Skill Tree correctly. Coroutines, baby!
Database Changes:
-Enemy data is now all local, as opposed to grabbing it from the Database. This is to cut down on loading times and data transfer.
-Database can now record who is online, as well as keeps a list of online users. Updates every 10 minutes in game and displays number on Main Menu.
Bug Fixes:
-Some enemies would randomly not be affected by any weapons due to collider issues, so their colliders were seperated to help the game recognize differences in weapon hits more easily.
-The weapons wouldn’t load from the database in time, so script execution time was rearranged to allow for weapons to load before their skill trees.
-The Mini Boss would sometimes go invisible when hit by a weapon. This was due to it’s lack of immunity from being statuses, and trying to change it’s sprite to a status’d sprite that didn’t exist.
Other Changes/Additions:
-Added the Planeguin enemy to the EnemyDex
-Added the “Disruptor” and “Vortex Wing” enemies!
-Added 2 new Auras for purchase in the Shop: Cyber and Tornado Aura
-Added an “Online Users” counter! It updates every 10 minutes on the Main Screen!
Addition Details:
-The Disruptor cannot damage the player, but he can aid the enemies. He shoots a beam that forms a wall to stop player shots; shoots a blast that drastically lowers the player fire rate, and can heal enemies with a Healing Ring!
-The Vortex Wing is a 2nd mini-boss! The player can only damage him by hitting his core, but once he starts spinning, he will deflect all shots!
-The Cyber Aura increases Critical Hit Rate and Damage!
-The Tornado Aura has a percent change to ensnare enemy projectiles and render them useless!