Full Patch Notes: [Android] - 0.12.0 - Game Updates [Version Code 47] [iPhone] - 1.7 Player Changes: -Two new Auras and 1 new Skin Mechanics Changes: -Added a Tutorial on the Main Screen. It's 26 slides, helping the player identify the goal of the game, various drops, and how to play. Database Changes: -Added Framework... Continue Reading →
The iPhone Launch (and how we got there)! – [May 14th, 2019 Blog]
It has been a ROUGH few months in regards to getting Nimble Nimbus on the Apple Store, so I'd like to chronicle the road I've taken, because I think it's a story worth telling. I mostly want to tell this to relieve some of my frustration, but it's also a learning experience for future iOs... Continue Reading →
In-App Purchasing, and what it entails! – [Apr 26th, 2019 Blog]
In-App Purchasing has been conditionally tested on Android, and it has been confirmed to be working! What does that mean for the game? For you? Well, I've been very adamant about Pay To Win NOT being a factor in my games, so there will never be anything regarding spending money for a higher score or... Continue Reading →
NN 0.11.4 – Nimble Nimbus Update Notes – [April 29th, 2019]
Full Patch Notes: 0.11.4 - Game Updates [Version Code 43] Player Changes: -Player HUD now displays the class of the player/weapon combo, as well as changes color to reflect weapon being used. -Graphic updates to each of the basic weapons. Now, when a weapon hits something, it displays a short and small animation to indicate... Continue Reading →
NN 0.11.3 – Nimble Nimbus Update Notes – [April 7th, 2019]
Full Patch Notes: 0.11.3 - Game Updates [Version Code 35] Player Changes: -Removed the Left and Right Handed Buttons as their functionality is no longer required. -Added 4 more Auras to the shop, one to correspond to each weapon. -Added a Skill Tree for each weapon. Each Tree has 2 possible branches, and you use... Continue Reading →
NN 0.11.2 – Nimble Nimbus Update Notes – [March 23rd, 2019]
Full Patch Notes: 0.11.2 - Game Updates [Version Code 30] Player Changes: -Added an Ice Weapon and Ice Special Weapon as the 4th weapon in the game. Ice Weapon's base stats: 160 damage with a 4 delay. -Added a Sound Effect when a player gets a health packet. -Added a Temporary Attack Boosting item drop... Continue Reading →
NN 0.11.1 – Nimble Nimbus Update Notes – [March 16th, 2019]
Full Patch Notes: 0.11.1 - Game Updates Player Changes: -Added a "PlayerOverview" control, so everything a player does can be tracked and stored in one place, for easier data retrieval and set. -Added Auras to a player's Inventory. Can select a different Aura in their Character Equipment. -Removed Speed Item. It will eventually return, once... Continue Reading →
NN 0.11.0 – Nimble Nimbus Update Notes – [March 9th, 2019]
Full Patch Notes: 0.11.0 - Game Updates Player Changes: -Changed Special Weapons to an "Ammo" system. Also changed activation of special weapons to "Swipe Up once loaded to expend one ammo" as opposed to 'Holding to Charge'. -Lowered user Sensitivity to give player less sporadic control of character; from 5f to 15f delay. -Added "High... Continue Reading →
NN 0.10.5 – Nimble Nimbus Update Notes – [March 2nd, 2019]
Full Patch Notes: 0.10.5 - Game Updates Player Changes: -Gives user ability to create an account and log in -Individual user stats are being kept track of and displayed -Stats are displayed on the Character Page Other Changes: -Global Kills for Comet and Jet Enemy are now kept track of in real time in game... Continue Reading →
NN 0.10.4 – Nimble Nimbus Update Notes – [Feb 16th, 2019]
Full Patch Notes: 0.10.4 - Game Updates Player Changes: -Stretched Rain Weapon to give appearance of motion Menu Changes: -Rearranged menu buttons for easier use -Moved Twitter button to Top Left Other Changes: -Added a '+1' to all scores gotten from an enemy being destroyed to compensate for for lower multipliers rounding down to 0... Continue Reading →